The Great Gumban Novel Novel, podcast
Author, narrator
January 2009 - present
I am so reluctant to even mention this thing until its completely finished — I've done at least three false starts of it before. But I have a good feeling this time. It's actually about 75% complete. The Great Gumban Novel is a story I've had brewing in my head, and in various notebooks, since the early 90s. It's a comedic fantasy, set in a fictional land. Beyond that, I'd rather not say. The current plan is to knock out a huge chunk of this for National Novel Writing Month 2009, but we'll see how that goes. When I have a rough draft in hand, I'll be posting each chapter to iTunes as a sort of audiobook/podcast. The final edited version will then be published in the conventional way.
Click above to hear the prologue.

The Sarcastic Voyage podcast Podcast
Producer, co-host
August 2009 - present
For some reason, as of this writing (late 2009), this is, by far, the most successful internet venture I have ever undertaken. Who knew that recording an hour with Matt and a rotating third guest would go over quite so well? We're still experimenting with format, but overall this thing really hit the ground running and it's been a lot of fun trying to figure out what works and what doesn't. I can see doing this thing for the rest of my life, honestly. We'll see how that works out.
Click above to check it out on iTunes.

Transformers: Lovingly Reviewed by AAlgar Video reviews
Writer, narrator, editor
April 2008 - present
I've been watching the old Transformers series from the 80s and yelling snarky comments at the TV for years. Finally, in early 2008, I decided to share my snark with the internet-at-large. As of this writing (the end of 2008), I've done nearly half the series, and I believe it's really helped me to hone not only my writing skills (learning greater brevity and timing), but also gotten me back into voice and light performing, which I've been jonesing to do since I got out of high school. I'm slowly gaining a following on YouTube, and I'm having a blast doing them.
Click above to watch a review.

Vengeance of the Intermen Web comic
Co-writer, artist
January 2009 - December 2009
The next strip, this time back to just me and Matt. (I should re-emphasize that Flonk was great to work with, honestly — it was just too difficult to get any real comedic momentum going with three of us writing.) We basically seemed to be making this one for our own amusement — as the thing wound down, we counted exactly three readers — but we were pretty happy with a lot of what we came up with. I like working with Matt. I think we work well together. But I also (not just because of the readership thing) am sick of making comics, and unless some amazing project grabs me in the future, this will probably be the last one. I know; you're all torn up about that. Me too.
Click above to read the comic.

God Damn It, Matt! Web comic
Co-writer, artist
January 2008 - December 2008
Picking up where Intermen left off, God Damn It, Matt! brought on a third collaborator, Kevin "Flonk" Lynch. Like Matt, Flonk was a guy I'd met via Brian Michael Bendis' message board; another would-be writer and creator of the pretty-damned-funny comic, The Spork. We'd intended to work Flonk into Intermen, but somehow it just never happened. Giving him a third of the controlling interest of this strip was, I guess, his consolation prize. While I was more confident of myself as an artist with this strip, definitely fixing some of the missteps I'd made with Intermen, I think we moved backward in a few key areas as well. As much fun as it was to work with Flonk (and we did, indeed, come up with some great material), I think three people just didn't really work in a format like this. Overall, though, it's not like I'm ashamed of this or anything. Not exactly ashamed.
Click above to read the comic.

WHY is that TRASH CAN on the TABLE?! "Album" of music
Singer, producer
November 2007
I've never fancied myself a musician, even a little bit. The only karaoke songs I sing are ones I can do mockingly, like "Lucy in the Sky with Diamonds" as William Shatner (and even then only after I've been drinking a bit). So why or how I ended up recording thirteen songs of music in 2007 is a mystery to me. I just started poking around in Apple's Garage Band software and before I knew it, I'm racking up a pile of not-half-bad songs. One of these became a bit of a cult hit, if you could call it that, on the Bendis board. I actually had a lot of fun doing this stuff, and probably will experiment further with it at some later date.
Click above to hear the album.

AAl2k8: Live from Inside the Internet Short film
Writer, actor, animator
January 2007
In the early parts of 2007, the various Presidential candidates were beginning to muster their media forces. For some reason, the news outlets I was reading seemed utterly fascinated that they would actually use the internet to court potential voters. Yes, the internet. In 2007. It'll revolutionize whistle-stop bully pulpit tours, I tell ya!

Yeah, so here's my attempt to one-up those candidates. The scary thing is, I've been doing this "running for President" gag for a long time, but I'll actually be old enough to do it for real in 2012.

Click above to see the film.

Menace of the Intermen Web comic
Co-writer, artist
January 2007 - December 2007
A collaboration with my friend Matt Rowbotham. By which I mean "he wrote some of the scripts, but didn't really do any of the art except that one strip where I wanted to show him how hard it is." I ended up really pleasantly surprised with this thing — after a bit of a shaky beginning, Matt and I really found a decent writing rhythm. My art improved vastly from Tales of the Odd (I went with a completely different style, which helped — still doing the 3D modeling thing though) and some of these actually look not half-bad. Overall, of the 60-some strips we did, I'd say at least half of them don't embarrass me, which is a higher ratio than most anything else I've worked on before.
Click above to read the comic.

Nick Bounty: The Goat in the Grey Fedora Point and click adventure game
Co-writer
August 2005
My second collaboration with Mark Darin, and the first involving our mutual friend of just as many years, Jason Ellis. This stands as the best thing I have ever been involved with, probably because of the collaborative nature of the project. Mark sent a basic script to Jason and I, with instructions to improve it wherever we saw fit. Each of us contributed jokes and puzzles, then Mark picked the best from all three versions for his game. The result is an amazing Simpsons-like pace of jokes and references. I used to think I worked best alone. These two hits in a row make me eager to work with other people more.
Click above to play the game.

Tales of the Odd Comic book
Writer, artist
January 2005 - present
After 9-11, I felt weird continuing Sarcastic Voyage in the direction it was going, so I put it aside and started work on a comic. I had absolutely no art skills, but since I also have absolutely no patience for working with artists, I improvised. I acquired a 3D modeling program called Poser and began "drawing" a daily webcomic. That evolved into a couple of longer-form stories, and ultimately into a printed comic book. I managed to get six issues actually published (even going so far as to set up tables at conventions in Pittsburgh and Chicago to sell them), and I had begun work on a seventh before I took a step back and re-evaluated my plans. As of this writing (early 2008), the plan is to wrap my story up in one final original graphic novel, which should hopefully surface sometime this year.

Oh, so... what's it about? Well, I guess it's a parody of superhero comics, but I'd like to think it's sort of grown into something beyond that. It's set in a city of a thousand supervillains and no heroes. There's a guy called Canopenerman, another one called Melonhead, an organization called S.H.I.T. (my humor is tres-sophistocated) and a new hero powered by cosmic caffeine.

Overall, I'm pretty happy with the way this thing turned out. A couple of covers notwithstanding, I produced every part of these issues, and I grew in leaps and bounds as a writer over the course of its production. I never meant to be an artist (and I intend to eventually work out of the corner into which I've painted myself), but I think I did pretty okay, all things considered.

Click above to read the comic

Tales of the Odd: Brain Hotel Point and click adventure game
Writer, director, animator
August 2004
Brain Hotel (based on my comic) is the culmination of nearly an entire lifetime of preparation. It's the first true collaboration to come from my good friend Mark Darin and me, after over a decade of false starts and half-baked ideas. It also fulfills a very early desire of mine: to make my own adventure game. This has, by far, been my most successful venture to date, earning us hundreds of thousands of web hits and incredibly favorable reviews across the web. PC Gamer UK magazine even picked it up and reviewed it, calling it "a five star masterpiece" and "beautifully scripted." At a time at which I was beginning to question just how much longer I'd be spending my time on this silly creative stuff, Brain Hotel reminded me of exactly why I can't ever stop: because it's fun, dammit!
Click above to play the game.

The Gar Side / Sarcastic Voyage Web-based essays
Writer
September 1996 - present

In September of 1996, I began treatment for Attention Deficit Disorder, and within days, I found that the relative lack of mental clutter that resulted from this treatment allowed me to write better than I ever had before. Starting with a small group of friends I’d made on America Online, I began The Gar Side, an e-mailed "humor column." The Gar Side eventually became Sarcastic Voyage, which eventually found a home on the world wide web.

While I’m certainly not proud of a lot of what I’ve written (a lot of it was just thrown together more out of obligation than out of inspiration), I will say that Sarcastic Voyage has served one remarkable purpose: it’s been great practice. I certainly feel as if the quality of my writing has improved over the years, and the fact that I encourage audience participation gives me a good indication of how I’m doing. I’ve tried to quit writing Sarcastic Voyage several times, but it inevitably pulls me back in. I’ve just learned to live with the fact that SV is pretty much a permanent part of my life. I can’t say that this is a bad thing by any means.

Click above to read.

Nick Bounty: A Case of the Crabs Point and click adventure game
Voice actor
Early 2004
The first adventure game my friend Mark Darin threw together under his Pinhead Games banner was based on a character he'd created for some short films — a noir detective named Nick Bounty. While I was not involved in the actual production (a situation Mark would remedy by teaming with me on Brain Hotel), Mark did cast me as the game's central villain, a rather rotund fellow known only as The Boss. As I've stated elsewhere, I never particularly fancied myself an actor, but I think I did a pretty okay job with this one.
Click above to play the game.

The Sarcastic Verses Published collection of essays
Author
October 2001
With the publication of Fish Stories, I learned that I was finally ready to stand up and be noticed. Not one to allow five years of work go to waste, I immediately began combing through the hundreds of Sarcastic Voyages I'd produced and came up with what I felt was the best 10% overall. The result was The Sarcastic Verses, a good introduction to me and the way I've chosen to pass the last five years.
Click above to buy the book.

Fish Stories Published novel
Author
August 2001

In August of 2001, my first published novel, comprised of three connected novellas, was released.

Red Herring Comments: The basic ideas for Red Herring began in the summer of 1993, with the aforementioned stimulant experiment Hey You Cyberpunks, Get Out of My Yard! I eventually took those notes and turned them into a serialized story in 1997, which I have now, at long last, refined into a novel.

Red Herring is a very personal story. Its protagonist is very obviously based on me, and his fantastic experiences are very thinly veiled allegories for my own experiences. The mantra of any good writer is "write what you know," and now I understand why. What I know has resulted in my favorite work of fiction to date. Finishing it (finally, in late March of 2000) was one of the most exhilarating experiences of my life as a writer.

Holy Mackerel Comments: Sequel to Red Herring. About half the size, but I still like this one best of all so far. Apologies in advance if it makes no sense to you— I'd painted myself into a pretty convoluted corner with Red Herring, and this was my attempt to work my way out. One more book to go now, and I'll have a finished trilogy...

Hooked Comments: Sequel to Red Herring and Holy Mackerel, third in the intended Fish Stories trilogy. There's a serious change in tone here from the other two parts— the best comparison (if I may be so bold) is to So Long and Thanks for All the Fish as compared to the rest of the Hitchhiker's Guide to the Galaxy saga. Either you like the abrupt mood change or you hate it. This story was intended to tie up a bunch of loose ends, both in Otto Stanwyk's life and my own, so it might not make a lot of sense to the uninitiated. How could you possibly resist a story with so many conditionals attached to it??

Click above to buy the book.

A Big Blue Pain in the Ass Short film
Writer, director, actor
2000
At this point, you'd think I wouldn't care to delve into anything about that damned film again. I thought so too, until I glanced over the miles of "behind the scenes" footage we'd shot, most of which was actually much funnier than PressTime itself. The result was weaved, quite well, I thought, into A Big Blue Pain in the Ass: The Story Behind PressTime, which sort of helped me put the whole thing to rest, and also prove to myself that I'm not a completely horrible writer. Seeing the film first is entirely unnecessary (in fact, I'd advise against it); Big Blue... stands on its own as a pretty amusing half hour. Now, all of that mess is completely out of our systems. Really. I promise.
Click above to watch the movie.

The AAlgar Corporation Web-based visual humor
Writer, artist
2000
By May of 2000, I'd reached the conclusion that I was sick of writing short essays/advice columns three times a week (I later returned to doing it sporadically, but that's not the point I'm trying to make here.) I wanted to branch out into different areas of creative expression, and so, The AAlgar Corporation was born.
Click above to see the site.

General Humor Web-based visual humor
Writer, artist
2000
A few months later, as I discovered a number of good ideas that didn't quite fit into this mold, I expanded further into a sort of catchall "General Humor" category. I think these efforts should more or less speak for themselves.
Click above to see the site.

Travel writing Web-based essays
Writer
1997 - present
Like many people, I like going places. Unlike most people, disaster seems to follow when I do. Realizing that this was unlikely to change, but also that I could at least turn these experiences into entertainment for other people, I began chronicling my travels on the website. Many of my earlier escapades ended up in The Sarcastic Verses, but pretty much everything since then is available here online, including my 2006 relocation trek from Maryland to Seattle. "Write what you know," they say. And I know disaster.
Click above to read.

hackedtobits Web-based pseudo-journalism
Contributing writer
2000 - 2001
My friend Jen approached me early in 2000 with a vision— an online magazine that would give all her various talented writer friends a forum for their wit and irreverence. Oh, and she also offered me a spot, which I gleefully accepted. I leapt in the very first month by facing my greatest fear— interpersonal confrontation— and wrote a feature on the now defunct Museum of Menstruation and its curator. Since that shaky start, I've offered up a number of contributions, including (shocker) a weekly column called Sarcastic Voyage. I eventually went on to write several more articles, fluff pieces and reviews, and even became part of the editorial staff for a time. Sadly, the website and most of its content are now lost, so you're just gonna have to take my word for this one.

AAl2k: Just Like You Short film
Writer, director, actor
2000
For my first non-Waldonians film project, I chose to advance my run for the Presidency with this short spot. It wouldn't be the first time I'd put on a dress for the good of my art, and I suspect it won't be the last.
Click above to see the film.

Audio Sarcastic Voyage / Radio Free AAlgar Web-based audio humor
Writer, voice actor
1998 - 1999

I’ve always thought more in words and sounds than I have in pictures, so putting together an audio collection of skits (including a few actual telephone calls) was a no-brainer once RealAudio technology made distribution feasible. As with anything I’ve done, Audio Sarcastic Voyage started shaky but got much better once I’d found my rhythm. I don’t think I’ve been more proud of any single finished product of mine than I was with June of 1998’s installment. I still listen to it every now and then just to show myself that I am capable of seeing something through from start to finish that I really like.

I had originally intended for ASV to be a monthly thing, but June 98’s installment intimidated me so much that I was scared to try again for quite awhile. March of 99 saw me pretty much rusty all over again, again taking my necessary two or three months to really get good. This time, however, I brought some friends with me. While it was difficult to coordinate people doing readings from their various homes into one cohesive whole, I think the final product came out pretty well.

The best of my audio material from this period has been collected in the Radio Free AAlgar portion of this site.

Click above to hear.

The Missing Sock Short film
Actor
1995
So my old high school pal Mark "Bob" Boszko shows up on my doorstep one day and asks me if I want to be in a film he’s working on. While Bob and I had drifted apart quite a bit by this point, I still couldn’t turn down an opportunity to be a ham, and I think he knew this. Unfortunately, I’d barely even glanced at his script or made any preparations of any kind before we shot, and Bob, believing my improvisational abilities to be up to the task, let me stray as far as I wanted from what was on the page. Maybe I just should have stuck to what he'd written, because what came out certainly wasn’t my best effort. I’m really going to have to act in something again, to prove that I’m not this hammy parody of William Shatner. Still, Bob’s film turned out quite well despite my appearance, I thought.
Click above to see the film.

PressTime Short film
Writer, director, actor
1992, 1998

The bane of my existence for a large portion of the 90s. I’ve told the story of PressTime ad nauseum, and I cringe now even as I try to write an encapsulated retelling of that story. Essentially, PressTime was a short film that I tried to make for credit during my senior year of high school (1991/92). The end result was of such poor quality that I agonized over "properly expressing my vision" for years after. Only recently did I realize that the original idea was never really worth very much to begin with, and that I should have devoted that time to something that was better written and produced. All mistakes are potential lessons, I suppose.

PressTime was intended to be a biting satire of various science fiction conventions, from Star Trek and Star Wars to the pulp entertainment of the fifties. Unfortunately, it came out more as a collection of in-jokes as my "script" (if one could even call it that; most of what ended up on screen was improvised anyhow) tried harder to impress certain friends of mine than it did to make any sort of cohesive sense. As a screenwriter, I feel that I failed miserably, although I will give myself credit for a few improvised gems. I’m still trying to deal with the fact that I tend to produce better material off the cuff than in a planned format.

Calling myself the "director" of PressTime is done only because someone had to take credit for it, and Alan Smithee was already spoken for. I was only really behind the camera for the final third of the film, though I am quite pleased with how these scenes (location shoots with the entire cast aside from me) came out. I’ve never been a particularly visual person, but some of the shots I put together here showed a willingness for me to learn. I’d definitely like to try some more of this in the future.

Finally, there’s the issue of my "acting." As I was writing the script for PressTime, I thought it would be hilarious to make one character’s lines entirely from other science fiction films. On paper, I thought it was gold. On screen, it just didn’t work, and my performance suffers for it. I know it’s easy to blame the material for shoddy acting, but since I was also responsible for this material, the blame comes right back where it belongs: to me. I’d like to think I have some potential as an actor (I received my share of praise for my stage efforts in high school), but this potential has yet to manifest itself into any actual performance. Only time will tell.

Click above to see the film.

Nick Bounty: Aerosol Nights Short film
Co-writer
1991
In the summer of 1991, my friend Mark Darin was working on the third in his short film series featuring detective Nick Bounty (the other two being A Dame in Shoes and The Goat in the Grey Fedora). As we both worked in the same video store at the time, I was on-hand for this occasion, and contributed many of the jokes that would end up in the final product. I was not credited for this effort. I’ve hounded Mark about this relentlessly since, though now I fear I’m starting to sound like Harlan Ellison griping about that one Star Trek episode he wrote that got changed around. Regardless, I think that the gags I contributed to Aerosol Nights were much better than those I would devise on my own the following year.
Click above to see the film.